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Integrated Headsets Explained (continued)
March 2002

 


(image is linked to its larger view)

 

When you grab your front brake or hit a bump, the frame wants to continue moving forward (blue arrow), while the wheel wants to slow down (red arrow). As a result of this, the fork flexes backwards. Headsets can't make the flexing go away, that's in the fork design. All forks flex, you've all seen it when you hit your front brake and watch the front wheel. Most of the flexing appears to be in the fork legs, but the steerer tube (the part of your fork that is inside the bike frame) is also flexing. All of the forces that slow the bike down and bend the fork must act through the headset bearings.

The pictures in this appendix show the position of the lower headset bearing in these 2 riding conditions. The first set of pictures show the bearing positions when there are no forces pushing on them. The second appendix page shows the bearing positions when the front brake is applied. Notice the gaps that open up as the fork and base plate move when you grab the brakes.

This picture shows the conventional headset at rest, no forces are acting on it. The bearing is fixed in the cup, the cup is fixed in the frame. The only place where the assembly can shift is between the base plate and the bearing. This area is called a "dynamic surface" and is indicated by the 2 red arrows. The arrows show how the base plate can scuff back and forth against the bearing. This same action happens at the other headset bearing (the one next to your stem). That's why we say that there 2 dynamic surfaces in a conventional headset system. One on the top bearing, one on the bottom (only the bottom one is shown in this image).

 


(image is linked to its larger view)


This picture shows the "Integrated" headset at rest, no forces are acting on it. The bearing is resting against the frame, held in place only by the headset adjustment. If you remove the fork, the bearing falls out. Compare this picture with the one of the conventional headset. Notice how this picture has more dynamic surfaces (the 4 red arrows). These are a extra places for the "integrated" headset assembly to shift around. These arrows show how the parts scuff back and forth against each other. That's right, the bearing scuffs against the frame. This same action happens at the other headset bearing (the one next to your stem). That's why we say that there are 4 dynamic surfaces in an integrated headset system. Two on the top, two on the bottom (only the bottom two are shown in this image).

 
(image is linked to its larger view)

 

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